![]() As I said, the TRo '39 size chart looks like it took the current measures of BT minis and simply put them to paper as the legit scale. I know I've seen it written about here, and talked about in person a lot of places. ![]() You can tell that without any knowledge to the fact that some things are actually off, and why, a lot of people will take the sizes of figures as Wysiwyg truth. I like knowing that I can sit a model or mini down next to other minis of a line and say "That's how they would look next to one another, or close enough to not really matter - like a millimeter or two." The older Ral Partha infantry was better suited for Z-scale, and fit a lot better with the older runs of Battle Armor. Watching the progress of miniature production, I can tell that the older runs of Miniatures didn't have as much discrepancy right off the bat, as a lot of Mechs were pretty close together for size. I went in two directions, kitbashing DA Battle Armor into map-scale figures for use in my games, as well as planning for printed maps scaled to what the BMR had stated the minis are supposed to be scaled at: 1/285 war-game scale (or Z-scale's 1/250 as a source for easy buildings). Knowing that, I set out one day to make my games more appropriately visual, so that people would get a better feel for the scale. Without any indicator, either mechs are insanely huge, (which happened with one fresh author to the franchise in one of the short stories written for our current Total Warfare Ruleset) or the ranges look laughably short if you know nothing about how things are scaled when people use official minis on official maps. One of the reasons about the notion of things being laughable in the game happens to be the divergent scales that the minis are supposed to have been made at versus the scale the map is played on. I've seen a kilometer and even a mile and beyond, from interesting vantage points with time to really soak it in, and while it may not seem that big, it's still pretty big. But, in a sci-fi setting, with augmentation, range shouldn't be that big of an issue, and a standard 2x1 map set-up is a kilometer across. I don't know how far exactly it is from 2nd street to main in my small town, but that's making human targets as small as a mini right in front of my face, and I have to duck and cover and hold the shot steady enough to nail that tiny thing, while it, too, is moving? Infantry combat - unaugmented - I could see done in short ranges that barely take up a few hundred meters/yards, simply because a guy has to eyeball his shots and things look smaller the further away they get. I think I took up a slight OCD about it a while back when people joke or bitch about the ranges. Now, I don't claim to know a lot of TT construction rules, but my understanding of things was that a LFE (taking up 2 slots in each side torso) and a Heavy Gauss rifle (requiring 11 slots) are completely incompatible, because the Heavy Gauss can ONLY fit in a side torso due to it's size, and a LFE would take room needed for the rifle.Yeah. Despite this, following the Jihad the Lyrans adopted it as if it was their own. For added punch at medium to short ranges, the 4S carries a massive Blackwell Arms Thunderfist Heavy Gauss Rifle, the design specs of the Lyran pride and joy stolen by the Dragoons in revenge for the Lyran theft of the Light Fusion Engine technology. The 'Mech carries two Magna Firestar ER PPCs as its primary weapons and two Diverse Optics ER Medium Lasers for close ranges. ![]() The visual aesthetic of the design was also altered to make it look even more intimidating. Introduced in 3064, 4S Marauder II uses the new Light Fusion Engine to make it less vulnerable to a side torso destruction. Today, I was browsing sarna, and found this variant of Marauder II ![]() I am rather new to tabletop, though I have played the game in several of the videogame iterations in the past.
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